Cole Osborne Portfolio

UNREAL - GAME - TEAM

Helix Labs: Classified

Overview

Helix labs: Classified is a first-person survival horror puzzle game set in a sinister 1980s underground research facility where unethical human and monster experiments have gone catastrophically wrong. Developed in Unreal Engine, the game places the player in the role of a lone scientist navigating a decrepit lab filled with puzzles, dangers, and haunting remnants of the past. The core gameplay blends environmental storytelling, immersive horror elements, and intricate puzzle design.

Outcome

This project showcases my ability to develop immersive gameplay systems and design narrative-driven level flow. It served as both a creative and technical challenge, including horror storytelling, Unreal Engine C++ systems and Blueprints.

Early alpha testing was conducted through a public Discord server to gather iterative feedback from players and improve design. The project reflects my strengths in gameplay programming, systems design, and user-focused development. Serving as the Programming Lead, I also enhanced my leadership skills by guiding technical decisions, coordinating with team members, and ensuring consistent implementation across systems.

Key Features

  • Narrative-Driven Environment:
    Explore multiple floors of a secret research facility, each revealing disturbing layers of lore and past experiments through environmental clues and visual storytelling.

  • Signature Tool – The Helix Lance:
    A multifunctional flashlight weapon capable of emitting an “Ultra Red” (UR) light used to reveal hidden codes, illuminate dark paths, and stun mutated entities.

  • Dynamic Puzzle System:
    Solve layered puzzles involving power systems, item-based interactions, and visual pattern matching, such as aligning mechanical moons or interpreting Morse code with light and sound.

  • Atmospheric Audio & Visual Design:
    Features include location-based footstep sounds, and moody visual aesthetics inspired by SCP and classic horror sci-fi media.

  • Accessibility Considerations:
    Key puzzle cues like Morse code are also communicated through visual signals to ensure accessibility for hearing-impaired players.